Paul Lange

Game Designer in Frontier Airpark

 

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About me

As the lead game designer for a not-yet-announced title, I've greatly enjoyed mixing aviation and entertainment software. It's a rich universe to talk about and there are many fans of the genre. I started my career at Nintendo of America as a Game Counselor for Nintendo Entertainment System (NES) games, started my own company called Lobotomy Software and eventually ended up here working at Microsoft Games Studios, with my last published work being Flight Simulator X and FSX Acceleration. It's not all I think about of course, as I have a wonderful family and an aircraft taking shape in our hangar, an Xbox 360 to play, a guitar that needs playing as often as possible, a house and yard to maintain, and that's just the start. As long as I don't work too much, hopefully I'll have time for all of it! Oh yeah, I've started writing a book too...
Interests
Aviation in general, Aircraft of all types, Flying for real and in simulators, Boating, Music (listening and playing), Movies, Video and Computer Games,